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cooking.go
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42
cooking.go
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package meater
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// Cook .
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type Cook struct {
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ID string `json:"id"` // 64 chars (sometimes 32)
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Name string `json:"name,omitempty"` // Predefined names
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State string `json:"state"` // [ Not Started | Configured | Started | Ready For Resting | Resting | Slightly Underdone | Finished | Slightly Overdone | OVERCOOK! ]
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Temperature TempCook `json:"temperature"`
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CookingTime CookingTime `json:"time"`
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}
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// TempCook .
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type TempCook struct {
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Target float64 `json:"target,omitempty"` // Target temperature
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Peak float64 `json:"peak,omitempty"` // Peak temperature reached during cook
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}
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// CookingTime .
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type CookingTime struct {
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Elapsed int `json:"elapsed"` // Time since the start of cook in seconds. Default: 0
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Remaining int `json:"remaining"` // Remaining time in seconds. When unknown/calculating default is used. Default: -1
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}
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// GetStatus .
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func (c *Cook) GetStatus() string {
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return c.State
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}
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// GetName .
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func (c *Cook) GetName() string {
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return c.Name
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}
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// GetTemps .
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func (c *Cook) GetTemps() (float64, float64) {
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return c.Temperature.Target, c.Temperature.Peak
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}
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// GetTime .
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func (c *Cook) GetTime() (int, int) {
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return c.CookingTime.Elapsed, c.CookingTime.Remaining
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}
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