package meater // Cook . type Cook struct { ID string `json:"id"` // 64 chars (sometimes 32) Name string `json:"name,omitempty"` // Predefined names State string `json:"state"` // [ Not Started | Configured | Started | Ready For Resting | Resting | Slightly Underdone | Finished | Slightly Overdone | OVERCOOK! ] Temperature TempCook `json:"temperature"` CookingTime CookingTime `json:"time"` } // TempCook . type TempCook struct { Target float64 `json:"target,omitempty"` // Target temperature Peak float64 `json:"peak,omitempty"` // Peak temperature reached during cook } // CookingTime . type CookingTime struct { Elapsed int `json:"elapsed"` // Time since the start of cook in seconds. Default: 0 Remaining int `json:"remaining"` // Remaining time in seconds. When unknown/calculating default is used. Default: -1 } // GetStatus . func (c *Cook) GetStatus() string { return c.State } // GetName . func (c *Cook) GetName() string { return c.Name } // GetTemps . func (c *Cook) GetTemps() (float64, float64) { return c.Temperature.Target, c.Temperature.Peak } // GetTime . func (c *Cook) GetTime() (int, int) { return c.CookingTime.Elapsed, c.CookingTime.Remaining }